LogoLogo
English 🇺🇸
English 🇺🇸
  • Getting Started
    • Overview
  • Documentation
  • Commands
  • User Points Growth System Incentive Mechanism
  • Fee Tiers
  • Invitation Rebate Mechanism
  • Community Activities
  • Languages
Powered by GitBook
On this page
  • XP Acquisition Rules
  • XP Level Progression
  • Fee Tier Unlocks
  • Limited-Time Spend XP Events
  • Referral Framework

Was this helpful?

Export as PDF

User Points Growth System Incentive Mechanism

XP Acquisition Rules

Activity
XP Reward

Every cumulative trading volume ≥ 10,000 USDT (no maximum)

100

First deposit ≥ 100 USDT

300

Daily check-in (random reward)

1–50

Successful referral (invitee registers and deposits ≥ 100 USDT)

500

Invitee's first deposit ≥ 100 USDT

200

Daily long/short order

50

XP Level Progression

  • The XP required to reach each level increases progressively, making higher levels more challenging to attain. The XP requirement for each level is calculated using the following formula:​

XP(L)=⌊A⋅LB⌋XP(L) = \lfloor A \cdot L^B \rfloorXP(L)=⌊A⋅LB⌋
Symbol
Meaning

XP(L)

XP required to reach level L

A

5.159353217077566 (scaling factor)

B

2.5 (exponential growth rate)

L

User level, with range 1 ≤ L ≤ 100

⌊ ⌋

Floor function (rounds down to nearest integer)

To visualize the XP required for each level, here's a table for levels 1 through 10(There are 100 Leverls in total):

Level
XP Required for Next Level
Cumulative XP

1

5

5

2

29

34

3

80

114

4

165

279

5

288

567

6

454

1,021

7

668

1,689

8

933

2,622

9

1,253

3,875

10

1,631

5,506

Note: The XP required for each subsequent level continues to increase following the formula above.

Fee Tier Unlocks

As users progress through XP levels, they unlock new fee tiers, providing benefits such as reduced trading fees.

(Level Required)
(Fee Rate)

1

0.050%

15

0.045%

30

0.042%

40

0.040%

50

0.038%

60

0.035%

70

0.032%

80

0.030%

84

0.028%

87

0.025%

90

0.023%

93

0.022%

96

0.021%

98

0.020%

Limited-Time Spend XP Events

Activities that consume XP are now structured as limited-time events. Details, rules, and announcements for each event will be provided when they are launched.

Example: Lottery Events

  • Participation: Redeem 1 lottery ticket for 500 XP.

  • Frequency: Bi-weekly.

  • Prize Pool: Approximately 1,500 USDT, distributed among multiple winners.

  • Ticket Allocation:

    • Levels 1–10: 1 ticket per week.

    • Levels 11–20: 3 tickets per week.

    • Levels 21 and above: 5 tickets per week.

Note: Specific prizes for each lottery event will be announced at the time of the event.

Referral Framework

The referral system rewards both the referrer and the referee based on their activities and levels.

Referral XP Rewards

Activity
XP Reward

Successful referral (invitee registers and deposits ≥ 100 USDT)

500

Invitee's first deposit ≥ 100 USDT

200

PreviousCommandsNextFee Tiers

Last updated 6 days ago

Was this helpful?